GRAVITREKcollect the eighteen
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The Factions

Gods, cats, crews, council — the sides the story actually moves through.

Gods of Neterios

The Egyptian-inspired pantheon of a divine island realm, coordinated by the AI Omnibis.

15 members

The Good Luck Cats

Eighteen supernatural felines gifted at Kadesh, one bound to each Astral Bridge, now scattered and hidden in ordinary lives.

18 members

Code Trekkers

The nine leaders of the Gravitrek exodus and the city of Heliopoly.

9 members

The Guardian Tribes

Left by Neterios to raise and keep the listening network of eighteen structures.

7 members

The Upzies

The workforce of Planet 65 — a single uninhabitable world worked in three regions: the Mining Deeps, the Foundry (once Botiland) beside the Yazami power corps, and the Green Reaches (once Fertilius). No human owner sets foot on any of them; these are the robots descended from the machines that first terraformed Earth.

16 members

The Mirovs

Native mineral-eaters of Planet 65. They hang around the mines, feed on iron and gold, and get territorial. Pack hunters. Guardians are the only thing they flee — without one nearby they are scary, and a swarm can shut a shaft for days.

3 members

Umbrax Consortium

The shadow consortium — sixteen made men working the seams of Heliopoly.

16 members

Gangs of Narco City

Sixteen crews that run the underside of the city.

16 members

Heliopoly City Council

Those who govern the space city where the exodus is staged.

9 members

Birds of Catelonia

Twelve shape-shifting species that dive and strafe like fighter planes — and the island event where they compete.

12 members

Principals

The central figures the story follows.

19 members