The Factions
Gods, cats, crews, council — the sides the story actually moves through.
Gods of Neterios
The Egyptian-inspired pantheon of a divine island realm, coordinated by the AI Omnibis.
15 membersThe Good Luck Cats
Eighteen supernatural felines gifted at Kadesh, one bound to each Astral Bridge, now scattered and hidden in ordinary lives.
18 membersCode Trekkers
The nine leaders of the Gravitrek exodus and the city of Heliopoly.
9 membersThe Guardian Tribes
Left by Neterios to raise and keep the listening network of eighteen structures.
7 membersThe Upzies
The workforce of Planet 65 — a single uninhabitable world worked in three regions: the Mining Deeps, the Foundry (once Botiland) beside the Yazami power corps, and the Green Reaches (once Fertilius). No human owner sets foot on any of them; these are the robots descended from the machines that first terraformed Earth.
16 membersThe Mirovs
Native mineral-eaters of Planet 65. They hang around the mines, feed on iron and gold, and get territorial. Pack hunters. Guardians are the only thing they flee — without one nearby they are scary, and a swarm can shut a shaft for days.
3 membersUmbrax Consortium
The shadow consortium — sixteen made men working the seams of Heliopoly.
16 membersGangs of Narco City
Sixteen crews that run the underside of the city.
16 membersHeliopoly City Council
Those who govern the space city where the exodus is staged.
9 membersBirds of Catelonia
Twelve shape-shifting species that dive and strafe like fighter planes — and the island event where they compete.
12 membersPrincipals
The central figures the story follows.
19 members